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In this video I've shown my process for creating a rigged base mesh for a robot character, and shown how the resulting model can be animated using motion capture data. I've tried to keep it accessible for early Blender users and explained what I did at each step and how, but if you have any questions leave a comment and I'll do my best to help! The rendering and compositing of my robot will be in a follow-up video, so subscribe to be notified when it goes live! Mixamo: https://www.mixamo.com/#/ Rokoko Studio Addon: https://github.com/Rokoko/rokoko-studio-live-blender Installing Rokoko Studio Addon: https://support.rokoko.com/hc/en-us/articles/4410463492241-Getting-Started-Installing-the-Blender-plugin Chapters: 00:00 Intro 00:35 Modeling: Blockout 01:01 Modeling: Upper Torso 04:26 Upper Torso: Mesh Refinement 05:51 Upper Torso: Resizing Sockets 07:43 Modeling: Lower Torso 10:39 Modeling: Upper Arm 12:06 Modeling: Lower Arm 14:01 Lower Arm: Setting Origin 14:33 Modeling: Legs 15:29 Mesh Adjustments: Fitting Limbs 16:34 Unlinking Objects 17:53 Modeling: Foot 18:47 Modeling: Mirroring and Head 19:27 Mesh Adjustments: Torso 20:24 Mesh Adjustments: Clipping 20:47 Preparing for Rigging 21:22 Rigging: Alignment 22:13 Rigging: Legs 23:27 Rigging: Torso 24:42 Rigging: Head 25:30 Rigging: Arms 26:40 Mesh Adjustments: Apply Mirrors 27:30 Rigging: Parenting Objects 27:38 Rigging: Note on Scale before Parenting 29:56 Rig Adjustments: Knees 30:42 Animating: Mixamo 32:01 Animating: Retargeting 33:02 Rig Adjustments: Rest Position 35:06 Animation Adjustments: Head 36:18 Animation Adjustments: Arms 37:13 Animation Adjustments: Feet 38:03 Conclusion 38:39 Thank you for watching!
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