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Hey guys! Follow me through the process of creating geometry nodes that are able to drive the scale of assets and objects in a dynamic way. First, we have to distribute points on the surface and set up a slight displacement with the set position node. Then we will learn how to use proximity in order to change the scale of the grass assets based on their distance to the perfume bottle. In addition to that, I also show you how to use a simple noise texture that changes the size of assets dynamically in order to make it look more natural. All of that is done in Blender 3.2. If you watch this video I will also show you how you can get photo realistic 3D grass Assets for free. Let's get started and don't forget to like, subscribe and share. Grasswald 3D Assets https://bit.ly/3Klu7O7 :::::::::::::::::::::::::::::::::::::: Advanced Light Maps: https://bit.ly/3cfyz4C :::::::::::::::::::::::::::::::::::::: Follow us https://www.instagram.com/lauktien_and_friends/ https://www.lauktien-friends.de :::::::::::::::::::::::::::::::::::::: My Equipment Brutal 3080ti GPU » https://amzn.to/3oleZGo Underground 3070 GPU » https://amzn.to/352EciZ 64 Gigs of RAM » https://amzn.to/3hjPbHk Ryzen 5900x 12 Cores » https://amzn.to/3ooRSuI NZXT Z73 (white) » https://amzn.to/3ol6zPh NZXT N7 » https://amzn.to/3okvUZR Tower (actually white) » https://amzn.to/3omFGKR HighRes Display » https://amzn.to/3Hkz4nl Graphic Tablet » https://amzn.to/3tbTKJd Great Mouse » https://amzn.to/3HkxvWv Mic » https://amzn.to/3smwV6w Bike :-) » https://bit.ly/3Ioym9Q :::::::::::::::::::::::::::::::::::::: 0:00 Introduction 0:43 Scene preparation and assets 2:20 Build the geometry node setup 12:31 How to set up proximity nodes 16:40 Dynamic Scaling with a Noise Texture in Geometry Nodes
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