In this video, we will briefly go to the scene tab of the properties panel. These are settings that will help set up your scene or in other words, your 3D World in blender. So scene settings showed you the actual active camera that will be used when rendering. So when you hit that render button, which camera to use because as you know in blender, you can have multiple cameras and you need to let better know which two active camera. The unit's, this basically allows you to define the units of your 3D World. So is your world in centimeters which would be pretty small, or in meters, which pretty big or miles. We don't have kilometers or we have kilometers. This allows you to create even large, large really large scale scenes. This and this is important because it can affect other stuff like If you have dipped of fields in your camera, or this pretty much set up the scale for your see length, you can choose to use a metric. That's what I'm used to using angles. If you you, if you like using radians use that or degrees use that, I'm more familiar with degrees. So stupid that keying sets donation about color management where it's sort of an advanced effect used to create a nice looking colors in your final animation, so you can change things. That exposure the gamma of your animation again, you can do this in Photoshop in Gimp audio, you can control the volume of the audio that's in your seam and other stuff like what? It's do Rio 5.1 surround 7.1 surround the bit rate, and if you're an audio junkie, then you might understand what all this stuff mean. I don't. So I'm going to skip that gravity. This basically says the gravity of your 3D World, so Earth's gravity is about nine point. Eight one meters per second squared, actually, listened -9.81 m/s2. So that means it's actually gravity is going on the downward Direction on the Z. So, this is the gravity on x axis. Gravity on the y-axis, gravity on the Z axis. And if, you know, bit of physics, you know, that nine point eight one meters per second squared is the gravity on well planet Earth. So, if you have a scene where you want to play around with a bit of physics, like a Ball bouncing or colliding, or whatever, then it will Bei that gravity according to Earth's standard. So that's pretty handy. If you're shooting a spacing you would obviously put zero or if you have your own alien world you can put like 5.32 you know, ten point or 15.6. I don't know. Whatever rigidbody World used for physics custom properties. The touch, no, not even needed. Simplify basically what this means is. If you have tons of three objects that are high in polygon, highly detailed, really smooth, looking, you will find that your viewport is slow and clunky to work with as it uses up a lot of CPU just to show the just to keep those objects in view. So by pressing simplify, we can turn down the subdivision to 0 and that will remove all that smoothness and The detail of all those 3D objects and you'll find out the viewport moves around a lot smoother. So that's basic for the signal fire is used for and yeah that's pretty much.
In this video, we will briefly go to the scene tab of the properties panel. These are settings that will help set up your scene or in other words, your 3D World in blender. So scene settings showed you the actual active camera that will be used when rendering. So when you hit that render button, which camera to use because as you know in blender, you can have multiple cameras and you need to let better know which two active camera. The unit's, this basically allows you to define the units of your 3D World. So is your world in centimeters which would be pretty small, or in meters, which pretty big or miles. We don't have kilometers or we have kilometers. This allows you to create even large, large really large scale scenes. This and this is important because it can affect other stuff like If you have dipped of fields in your camera, or this pretty much set up the scale for your see length, you can choose to use a metric. That's what I'm used to using angles. If you you, if you like using radians use that or degrees use that, I'm more familiar with degrees. So stupid that keying sets donation about color management where it's sort of an advanced effect used to create a nice looking colors in your final animation, so you can change things. That exposure the gamma of your animation again, you can do this in Photoshop in Gimp audio, you can control the volume of the audio that's in your seam and other stuff like what? It's do Rio 5.1 surround 7.1 surround the bit rate, and if you're an audio junkie, then you might understand what all this stuff mean. I don't. So I'm going to skip that gravity. This basically says the gravity of your 3D World, so Earth's gravity is about nine point. Eight one meters per second squared, actually, listened -9.81 m/s2. So that means it's actually gravity is going on the downward Direction on the Z. So, this is the gravity on x axis. Gravity on the y-axis, gravity on the Z axis. And if, you know, bit of physics, you know, that nine point eight one meters per second squared is the gravity on well planet Earth. So, if you have a scene where you want to play around with a bit of physics, like a Ball bouncing or colliding, or whatever, then it will Bei that gravity according to Earth's standard. So that's pretty handy. If you're shooting a spacing you would obviously put zero or if you have your own alien world you can put like 5.32 you know, ten point or 15.6. I don't know. Whatever rigidbody World used for physics custom properties. The touch, no, not even needed. Simplify basically what this means is. If you have tons of three objects that are high in polygon, highly detailed, really smooth, looking, you will find that your viewport is slow and clunky to work with as it uses up a lot of CPU just to show the just to keep those objects in view. So by pressing simplify, we can turn down the subdivision to 0 and that will remove all that smoothness and The detail of all those 3D objects and you'll find out the viewport moves around a lot smoother. So that's basic for the signal fire is used for and yeah that's pretty much.