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Thanks for watching! In this Blender tutorial I cover: - 0:00 - Video Intro - 0:10 - Tutorial Overview - 2:07 - Creating the Scene Objects & Layout - 4:19 - Adding the first Material - Matte / Flat Green onto the Cube - 7:06 - Using the same material on multiple objects, and duplicating materials - 7:56 - Naming Materials - 8:46 - Making a Glossy Red Material (on the Cylinder) + Material Preview HDRI reflections - 10:26 - Enabling Screen-Space Reflections for EEVEE rendering - 12:21 - Smoothing (Shade flat vs Shade Smooth) + Metal (metallic) material - 14:14 - Glowing Yellow Material on the Donut / Torus! (emission + bloom) - 16:21 - Purple Glass Material! + the Subdivision Surface Modifier (ctrl - 2) - 21:27 - Simpler Ghost-Like Transparent material (alpha blend) - 22:54 - Getting started with the Shader Editor & Nodes - 26:00 - Mixing together different Shaders (using material nodes) - 28:59 - Using Procedural Textures (Brick Texture) - 31:15 - Adding an Image Texture to the Floor (wood texture 041 from cc0textures.com) - 35:01 - Creating a UV Grid image texture (new Image in Blender) for the floor, & Packing the Image into the .blend file - 37:07 - Sky Color vs Sky Light (World/Environment Nodes + 'Light Path' Node) - 40:35 - Using HDRI Environment Image Textures (from hdrihaven.com) - 44:23 - Rotating the HDRI World Texture (adjusting the Vector Mapping) - 46:53 - The Final HDRI World Node Setup - 47:10 - Video Wrap-Up, Call-to-Action, & Social Media
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