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In this tutorial i will show you how to bake procedural textures and geometrynodes assets with blender. This allows you to use procedural texture and geometries inside of other 3d software or even game engines. For example Maya, Unreal or Unity. 0:00 Introduction 0:37 UV Generation 1:16 Texture Setup 1:58 Texture Baking 4:17 Texture Assignment 4:35 Realizing Geometrynodes Objects 5:10 UV Attribute Conversion 5:55 Final Result Twitter: https://twitter.com/3d_eric Gumroad: https://3deric.gumroad.com/ Blenderartists Thread: https://blenderartists.org/t/baking-cycles-procedural-normals-to-texture/621296 World To Tangent Normal Blender file: https://drive.google.com/file/d/1-scy739d_WPD1QjKkx0Lqdu-SJX3la6B/view?usp=share_link Music: Sunrise Drive - by South London HiFi
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