You may or may not need to snap the cursor to the world origin. if you do need it though, go to object 》 snap 》 SNAP CURSOR TO ORIGIN On your keyboard, hold shift+A , select mesh 》 cube. scale, then bring in another shape (in my case cylinder), which is similar to the holes you would like to make. place the object at the appropriate areas on your cube or the (material where you Want your hole to be made) right click or left click on the cube to select it (depending on your selection preference), go to modifiers, select boolean. on the modifier menu, you will see a dropper. click on the dropper then hover over the cylinder. click it. Now you may delete the cylinder! you've created the hole. you can use this technique to make all kinds of hole shapes. #blender #blender3d #3danimation #cgi cgi
You may or may not need to snap the cursor to the world origin. if you do need it though, go to object 》 snap 》 SNAP CURSOR TO ORIGIN On your keyboard, hold shift+A , select mesh 》 cube. scale, then bring in another shape (in my case cylinder), which is similar to the holes you would like to make. place the object at the appropriate areas on your cube or the (material where you Want your hole to be made) right click or left click on the cube to select it (depending on your selection preference), go to modifiers, select boolean. on the modifier menu, you will see a dropper. click on the dropper then hover over the cylinder. click it. Now you may delete the cylinder! you've created the hole. you can use this technique to make all kinds of hole shapes. #blender #blender3d #3danimation #cgi cgi