Learn to model a Basic Realistic Weapon that involves the use of Hard-surface Modeling, Beveling, Boolean cuts, Textures & Materials, as well as Topology. Template: https://www.dreamstime.com/push-dagger-colored-outline-equipment-self-defense-image123537029 0:00 Setting Up 0:34 Starting Off 1:14 Shaping Up 4:06 Creating the Boolean Object 4:26 Detailing 6:15 Starting the Blade Piece 8:30 Working on the rest of the Blade 9:40 Fixing a common issue with a Face 9:55 Detailing the Blade 11:20 Dealing with the Mirrored Objects 12:30 Create more Boolean Objects 12:58 Finding the right Subdivision Modifier Level 13:04 Applying Modifiers 13:10 Observing the Model 13:18 Material Setup and UV Editing 13:55 Creating the Textures in Substance Painter 14:07 Applying Textures on Materials 14:20 Fixing a Roughness Issue
Learn to model a Basic Realistic Weapon that involves the use of Hard-surface Modeling, Beveling, Boolean cuts, Textures & Materials, as well as Topology. Template: https://www.dreamstime.com/push-dagger-colored-outline-equipment-self-defense-image123537029 0:00 Setting Up 0:34 Starting Off 1:14 Shaping Up 4:06 Creating the Boolean Object 4:26 Detailing 6:15 Starting the Blade Piece 8:30 Working on the rest of the Blade 9:40 Fixing a common issue with a Face 9:55 Detailing the Blade 11:20 Dealing with the Mirrored Objects 12:30 Create more Boolean Objects 12:58 Finding the right Subdivision Modifier Level 13:04 Applying Modifiers 13:10 Observing the Model 13:18 Material Setup and UV Editing 13:55 Creating the Textures in Substance Painter 14:07 Applying Textures on Materials 14:20 Fixing a Roughness Issue