Software used: Blender WebUI Forge Materailize Voice: https://elevenlabs.io For better normal maps, try compositing the original height map from Blender, with the new from Materialize. Add the noisy details over the original shape with some layer blending and opacity. Then load in the new composite map in Materialize again and generate normal and other maps. Music: Suno.ai - Trimming the Edges [Verse] Late at night, in the soft glow of the screen Modeling trim sheets, creating a dream (a dream, yeah) Smooth curves in the virtual realm Blender's my guide, where beauty takes the helm (takes the helm) [Chorus] Trimming the edges, oh so fine (so fine) Sculpting polygons, one at a time (ooh yeah, one at a time) In the world of pixels, where artistry thrives Trimming the edges, bringing beauty to life (bringing beauty to life)
Software used: Blender WebUI Forge Materailize Voice: https://elevenlabs.io For better normal maps, try compositing the original height map from Blender, with the new from Materialize. Add the noisy details over the original shape with some layer blending and opacity. Then load in the new composite map in Materialize again and generate normal and other maps. Music: Suno.ai - Trimming the Edges [Verse] Late at night, in the soft glow of the screen Modeling trim sheets, creating a dream (a dream, yeah) Smooth curves in the virtual realm Blender's my guide, where beauty takes the helm (takes the helm) [Chorus] Trimming the edges, oh so fine (so fine) Sculpting polygons, one at a time (ooh yeah, one at a time) In the world of pixels, where artistry thrives Trimming the edges, bringing beauty to life (bringing beauty to life)