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This tutorial will go over how to use the Shader Editor in Blender to export assets as GLB for 3D Asset Creation. It goes over the Shader Editor in Blender, simple Diffuse and Normal map textures, using the Alpha channels for Metallic and Roughness, and creating a transparent material. In order to test GLBs in a mona space you will need to get the GLTFast package. For more information on this go to : https://docs.monaverse.com/create/resources/useful-unity-packages If you're interested in becoming a builder, learn more here: https://monaverse.com/creators Mona is a creator-first world building platform powered by web3. We are the best place for architects, game developers, and artists to start building the experience layer of the internet. Using Mona's World-Building Platform, you can build for free using standard 3d creation tools like Blender, Maya, 3DStudio Max, among others, mint them on the blockchain, and publish them to the web for everyone to experience! Learn more in the Mona documentation: https://docs.monaverse.com/get-started Join other 3D Builders in the Mona Discord: https://discord.gg/monaverse/ Enter Mona Spaces: https://www.monaverse.com Interested in building opportunities? Learn more: https://monaverse.com/builder-opportunities Do you want to keep up with all things Mona from announcements, news and events? Subscribe to the Mona Blog: https://monaverse.com/blog #metaverse #3danimation #3dworlds #avatars #gaming #virtualreality #AR #art #virtualevent
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