Like and Subscribe! ➡ http://bit.ly/SubscribeYoutubeGT This is how I made the low poly 3D game character in Blender for character 2.3: Gee The Genie. Timelapse & Commentary. Enjoy! Full playlist with all parts below: https://www.youtube.com/playlist?list=PLfdToqwEJosrxI8MqZJOguirRSrwxQSbl Drawing Game Character 2.3: Gee The Genie Sketch in Procreate https://youtube.com/shorts/r93-ymxYNSo?feature=share ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ [00:00:00] - 1. Intro ▬ Blocking out ▬▬▬▬▬▬▬▬▬▬ [00:01:14] - 3 - 6. Create body using a plane / Extrude plane first / make loop cuts / align vertices [00:03:32] - 8. Fill Missing Polygon Gaps w/ F key [00:04:27] - 10 / 11. Experimental. Trial and error for beginning characters [00:07:23] - 17 / 18 / 19. Idea: Scribbles to Original Characters w/ Procreate / 3D form [00:10:05] - 25. Creating Confidence: My Character Design Journey [00:12:22] - 31 / 32. How Will Character 2.3 Turn Out? (Foreshadow) [00:13:32] - 34 - 47. Create curvature & depth w/ Edge Slide [00:20:21] - 50. Create left eye w/ plane method instead of uv sphere [00:21:51] - 54 - 57. When did I introduce edge slides in my 3d models? [00:23:19] - 58 / 61. Think about which 3d models to reuse [00:25:54] - 62. Create right eye w/ plane method instead of uv sphere [00:26:31] - 63. You can make pretty much anything using the plane method [00:28:22] - 65. Glitchy Thumbs Documentary [00:31:38] - 71. Align the outside vertices for eyes to match the shape of char 2.3 [00:32:09] - 72 - 77. Why I like 3D vs 2D vs pixel art? / Flow State / Fatigue / Autopilot ▬ UV Unwrap ▬▬▬▬▬▬▬▬▬▬ [00:34:57] - 79. Body / Eyes: Mark seams. [00:36:32] - 82 /83. Why I like gray colors for color palette? [00:37:23] - 84/ 85 . Separate main color / shade by mark seams [00:38:33] - 86. How to save texture space? [00:39:33] - 87. Straighten UVs w/ Rectify on TexTools addon or Follow Quads [00:40:31] - 88. How to pin UVs? [00:43:15] - 94. What final UV unwrap did I decide to go with? [00:44:14] - 95. Aligning the UVs so that it fits nicely in that square [00:44:53] - 96. Why I’m thinking about having one master texture file? [00:46:02] - 99 / 100. Time vs. Perfection: Find Sweet Spot in Character Design UVs [00:47:59] - 103. It's been a very, very long journey on how I created games [00:49:06] - 105 / 106. Why Separating UVs for Head, Body & Tail Could Be Better? ▬ Texture Paint ▬▬▬▬▬▬▬▬▬▬ [00:50:36] - 108. TP workspace [00:51:35] - 109. Fix face orientation. Draw mesh. Flip normals [00:51:57] - 110. How to Fill Your Character w/ Color? [00:52:36] - 111. How to select individual faces for Eyes? [00:52:58] - 112. Eyes: white color in Material Preview mode [00:53:14] - 113. Different perspectives in Texture paint workspace [00:53:28] - 114. Why it’s important to save your textures? [00:53:42] - 115. Why I like this view? [00:54:02] - 116. Softer or harder brush via falloff. [00:55:17] - 119. Why drawing on the eyes looks pretty good for character 2.3? [00:57:34] - 123. Lessons Learned: Big Faces. Analyzing My UVs & Texture Paint [01:00:08] - 128. Tail Tale Twist: How My Character Becomes a Genie? [01:01:11] - 130. Nickname ▬ Rigging with Rigify ▬▬▬▬▬▬▬▬▬▬ [01:01:33] - 131. Add spine, head, tail bones to create rig [01:02:43] - 133. Parent and keep offset bones [01:02:53] - 134. Bone layer. Main, IK, Fk, leg, tail. [01:03:48] - 136. Eye bones: basic super copy. [01:03:54] - 137. Align bones from side view. [01:04:27] - 138. Rename eye bones [01:04:36] - 139. Organize Rig: Bone Layers & Color Coding [01:05:04] - 140. Join & Backup Your Character [01:05:53] - 142. Join, Generate, Animate! [01:06:17] - 143. Grounding Issue w/ Torso layer. Add Leg Bone solution [01:06:59] - 144. Move FK, IK & tweak layers after dot. [01:07:13] - 145. Rigging Workflow: Unhide, Update, Regenerate ▬ Animation ▬▬▬▬▬▬▬▬▬▬ [01:07:51] - 148. Action editor summary [01:08:12] - 149. Grounding issue w/ Rig, Genie Inspiration [01:09:33] - 152. / 153. Only showing in Action Editor: How to Fix Missing Keyframes in Timeline? [01:10:42] - 154. Idle Animation w/ Spine FK & Tail [01:12:18] - 156 / 157. Idle Animation: Keyframing Multiple Layers for Tail [01:13:25] - 158. My Iterative Animation Workflow in Game Design [01:15:15] - 161. Tweak Layers for Fun Idle Animation in Blender [01:15:45] - 162. 60 Frames: Don't Overthink! Quick & Easy Character Animation [01:16:08] - 163. Action Editor Animation! Muting Layers, Duplicating Keyframes [01:16:29] - 164. Rename animation in action editor [01:16:54] - 165. Character Idle Animation w/ Outline ▬ Outro ▬▬▬▬▬▬▬▬▬▬ [01:17:33] - 167. Conclusion and Outro Connect with Jimmy On | Glitchy Thumbs on Social Media: Tiktok ➡ https://www.tiktok.com/@glitchythumbs Twitter ➡ https://twitter.com/glitchythumbs Instagram ➡ https://www.instagram.com/glitchythumbs Facebook ➡ https://www.facebook.com/glitchythumbs #blender #blendertutorial #gamedev
Like and Subscribe! ➡ http://bit.ly/SubscribeYoutubeGT This is how I made the low poly 3D game character in Blender for character 2.3: Gee The Genie. Timelapse & Commentary. Enjoy! Full playlist with all parts below: https://www.youtube.com/playlist?list=PLfdToqwEJosrxI8MqZJOguirRSrwxQSbl Drawing Game Character 2.3: Gee The Genie Sketch in Procreate https://youtube.com/shorts/r93-ymxYNSo?feature=share ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ [00:00:00] - 1. Intro ▬ Blocking out ▬▬▬▬▬▬▬▬▬▬ [00:01:14] - 3 - 6. Create body using a plane / Extrude plane first / make loop cuts / align vertices [00:03:32] - 8. Fill Missing Polygon Gaps w/ F key [00:04:27] - 10 / 11. Experimental. Trial and error for beginning characters [00:07:23] - 17 / 18 / 19. Idea: Scribbles to Original Characters w/ Procreate / 3D form [00:10:05] - 25. Creating Confidence: My Character Design Journey [00:12:22] - 31 / 32. How Will Character 2.3 Turn Out? (Foreshadow) [00:13:32] - 34 - 47. Create curvature & depth w/ Edge Slide [00:20:21] - 50. Create left eye w/ plane method instead of uv sphere [00:21:51] - 54 - 57. When did I introduce edge slides in my 3d models? [00:23:19] - 58 / 61. Think about which 3d models to reuse [00:25:54] - 62. Create right eye w/ plane method instead of uv sphere [00:26:31] - 63. You can make pretty much anything using the plane method [00:28:22] - 65. Glitchy Thumbs Documentary [00:31:38] - 71. Align the outside vertices for eyes to match the shape of char 2.3 [00:32:09] - 72 - 77. Why I like 3D vs 2D vs pixel art? / Flow State / Fatigue / Autopilot ▬ UV Unwrap ▬▬▬▬▬▬▬▬▬▬ [00:34:57] - 79. Body / Eyes: Mark seams. [00:36:32] - 82 /83. Why I like gray colors for color palette? [00:37:23] - 84/ 85 . Separate main color / shade by mark seams [00:38:33] - 86. How to save texture space? [00:39:33] - 87. Straighten UVs w/ Rectify on TexTools addon or Follow Quads [00:40:31] - 88. How to pin UVs? [00:43:15] - 94. What final UV unwrap did I decide to go with? [00:44:14] - 95. Aligning the UVs so that it fits nicely in that square [00:44:53] - 96. Why I’m thinking about having one master texture file? [00:46:02] - 99 / 100. Time vs. Perfection: Find Sweet Spot in Character Design UVs [00:47:59] - 103. It's been a very, very long journey on how I created games [00:49:06] - 105 / 106. Why Separating UVs for Head, Body & Tail Could Be Better? ▬ Texture Paint ▬▬▬▬▬▬▬▬▬▬ [00:50:36] - 108. TP workspace [00:51:35] - 109. Fix face orientation. Draw mesh. Flip normals [00:51:57] - 110. How to Fill Your Character w/ Color? [00:52:36] - 111. How to select individual faces for Eyes? [00:52:58] - 112. Eyes: white color in Material Preview mode [00:53:14] - 113. Different perspectives in Texture paint workspace [00:53:28] - 114. Why it’s important to save your textures? [00:53:42] - 115. Why I like this view? [00:54:02] - 116. Softer or harder brush via falloff. [00:55:17] - 119. Why drawing on the eyes looks pretty good for character 2.3? [00:57:34] - 123. Lessons Learned: Big Faces. Analyzing My UVs & Texture Paint [01:00:08] - 128. Tail Tale Twist: How My Character Becomes a Genie? [01:01:11] - 130. Nickname ▬ Rigging with Rigify ▬▬▬▬▬▬▬▬▬▬ [01:01:33] - 131. Add spine, head, tail bones to create rig [01:02:43] - 133. Parent and keep offset bones [01:02:53] - 134. Bone layer. Main, IK, Fk, leg, tail. [01:03:48] - 136. Eye bones: basic super copy. [01:03:54] - 137. Align bones from side view. [01:04:27] - 138. Rename eye bones [01:04:36] - 139. Organize Rig: Bone Layers & Color Coding [01:05:04] - 140. Join & Backup Your Character [01:05:53] - 142. Join, Generate, Animate! [01:06:17] - 143. Grounding Issue w/ Torso layer. Add Leg Bone solution [01:06:59] - 144. Move FK, IK & tweak layers after dot. [01:07:13] - 145. Rigging Workflow: Unhide, Update, Regenerate ▬ Animation ▬▬▬▬▬▬▬▬▬▬ [01:07:51] - 148. Action editor summary [01:08:12] - 149. Grounding issue w/ Rig, Genie Inspiration [01:09:33] - 152. / 153. Only showing in Action Editor: How to Fix Missing Keyframes in Timeline? [01:10:42] - 154. Idle Animation w/ Spine FK & Tail [01:12:18] - 156 / 157. Idle Animation: Keyframing Multiple Layers for Tail [01:13:25] - 158. My Iterative Animation Workflow in Game Design [01:15:15] - 161. Tweak Layers for Fun Idle Animation in Blender [01:15:45] - 162. 60 Frames: Don't Overthink! Quick & Easy Character Animation [01:16:08] - 163. Action Editor Animation! Muting Layers, Duplicating Keyframes [01:16:29] - 164. Rename animation in action editor [01:16:54] - 165. Character Idle Animation w/ Outline ▬ Outro ▬▬▬▬▬▬▬▬▬▬ [01:17:33] - 167. Conclusion and Outro Connect with Jimmy On | Glitchy Thumbs on Social Media: Tiktok ➡ https://www.tiktok.com/@glitchythumbs Twitter ➡ https://twitter.com/glitchythumbs Instagram ➡ https://www.instagram.com/glitchythumbs Facebook ➡ https://www.facebook.com/glitchythumbs #blender #blendertutorial #gamedev