adds code


Fast and convenient texture baking in Blender without using Cycles or Addons? With Geometry Nodes it is possible for many types of textures. We'll make a mesh version of our UV map and simply render it with an Orthographic camera. This method works well for baking a mesh's material to itself, and for decals, superimpositions, procedural textures, etc. But not so great for world space dependent stuff like Shadows or Ambient Occlusion. Baking high poly to low poly (like for Normal maps) could be done, but is complicated and isn't covered here. Follow me on Twitter for lots of WIP posts and quick tips related to geometry nodes and modeling anime girls! https://twitter.com/AversionReality https://www.aversionofreality.com/ https://www.artstation.com/aversionofreality
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