Like and Subscribe! ➡ http://bit.ly/SubscribeYoutubeGT This is how I made the low poly 3D game character in Blender for character 2.4: Sal The Salamander. Timelapse & Commentary. Enjoy! Full playlist with all parts below: https://www.youtube.com/playlist?list=PLfdToqwEJospkRwvjzjYIeZGIxuy-0S_H Drawing Game Character 2.4: Sal The Salamander Sketch in Procreate https://youtube.com/shorts/7fotIbiIEqw?feature=share ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ [00:00:00] - 1. Intro ▬ Blocking out ▬▬▬▬▬▬▬▬▬▬ [00:00:39] - 5. Create body using a plane [00:02:24] - 8. Feet: Extrude, make loop cuts, Align vertices [00:03:29] - 12. Add width [00:03:50] - 13. Create curvature & depth w/ Edge Slide [00:04:17] - 14. Adjust feet to be more symmetric [00:05:03] - 16. Eyeball & pull edge loops by rows to create rounded shape ▬ UV Unwrap ▬▬▬▬▬▬▬▬▬▬ [00:09:07] - 27. Create eye using uv sphere [00:09:14] - 28. Body / Eyes: New texture. Mark seams. [00:09:34] - 29. Reminder: Export UV unwrapped Eyes to reuse [00:10:16] - 31. Separate Body UVs to draw mouth on one ▬ Texture Paint ▬▬▬▬▬▬▬▬▬▬ [00:11:23] - 33. Color body & eyes [00:12:41] - 37. Eyes: simple black pupil. Fix black specs or artifacts [00:12:55] - 38. How to fix pixelated eye pupil texture? Scale circular edge loop. [00:13:17] - 39. Go into x-ray mode to trace mouth similar to reference [00:14:41] - 44. Add darker gray shading for bottom body & tail [00:15:14] - 46. Why to think two steps ahead before drawing things in? / 47. Why to color & shade first before drawing in extra features. [00:15:49] - 48. Undo deletes texture if file hasn’t been saved [00:16:42] - 51. Position floating salamander to red line ▬ Rigging with Rigify ▬▬▬▬▬▬▬▬▬▬ [00:17:00] - 52. How to add basic spine & adjust bone roll rotation? [00:17:22] - 53. Add head bone [00:17:43] - 54. How to connect spine and neck bone? [00:18:08] - 56. Align bones from back view [00:18:34] - 57. Why having specific bones is important to deform your characters correctly? [00:19:33] - 59. Eye bones: basic super copy. [00:19:36] - 60. Add leg bone for front & back. [00:20:01] - 61. Why to rename bones? [00:20:32] - 62. Parent and keep offset bones? [00:21:19] - 64. Bone layer. Spine, IK, Fk, leg, tail. Tweak [00:21:51] - 65. Move the different bone samples to their own layers. [00:22:07] - 66. Move FK, IK & tweak layers after dot. Rigify type [00:22:22] - 67. Generate rig & parent in Object mode [00:22:41] - 68. The importance of the leg bone for Rig. [00:24:37] - 74. Experiment moving heel bone back & generate rig (what happens?) [00:25:34] - 75. Red rig layer solved by moving leg bones [00:25:57] - 76. What I mean by the character is grounded using the leg bone in your rig? [00:26:30] - 77. Reminder: Sideways heel bone. Refer back to see if issue has been fixed. [00:26:50] - 78. What happens to the rig if I positioned the heel bone like this? [00:27:12] - 79 / 80. If you don't like how your rig came out, you can always undo [00:29:11] - 85. Are there different preset rigs you can use? Wolf preset bones ▬ Animation ▬▬▬▬▬▬▬▬▬▬ [00:31:22] - 89. Shaking butt Idle Animation [00:31:48] - 90. Action editor summary to see keyframe animations [00:32:09] - 91. How to revert back to original pose position [00:32:51] - 93. Salamander bouncing in place Idle Animation is pretty cool. [00:33:17] - 94. Missing keyframes in timeline for Blender? (How to fix) [00:33:40] - 95. Keyframe bouncing in place Idle Animation [00:34:26] - 96. Write down keyframes if you can’t remember your own process for animation [00:34:45] - 97. Duplicate keyframes for bouncing in place Idle Animation [00:35:01] - 98. How to create fake user & save animation within Blender? [00:35:32] - 99. First time & new Jump Animation [00:36:00] - 100. What’s a fake user and why should I use it for animation? [00:36:20] - 101. Keyframe Jump animation [00:37:16] - 102. How I animate my characters? [00:37:32] - 103. Keyframe Feet lift off ground for Jump animation v1 [00:38:31] - 104. Experiment earlier vs later feet lift off for Jump Animation [00:39:01] - 105 / 106. Hide & unhide Rig layers via buttons in sidebar. Leg IK [00:39:52] - 107. Keyframe Feet lift off ground for Jump animation v2 [00:40:47] - 109. Keyframe & add tail wag to shaking butt Idle Animation [00:41:37] - 110. Add different layers on top to make your simple animations into more complex animations. [00:42:11] - 111. Did I go back to the Jump Animation to finish it?? [00:42:28] - 112. Nickname - (Seal)amander [00:42:38] - 113. Third animation: Neck stretch (head block Animation) [00:42:53] - 114. Add outline [00:43:11] - 115. How to export FBX for 3D model ▬ Outro ▬▬▬▬▬▬▬▬▬▬ [00:43:29] - 116. Conclusion and Outro Connect with Jimmy On | Glitchy Thumbs on Social Media: Tiktok ➡ https://www.tiktok.com/@glitchythumbs Twitter ➡ https://twitter.com/glitchythumbs Instagram ➡ https://www.instagram.com/glitchythumbs Facebook ➡ https://www.facebook.com/glitchythumbs #blender #blendertutorial #gamedev
Like and Subscribe! ➡ http://bit.ly/SubscribeYoutubeGT This is how I made the low poly 3D game character in Blender for character 2.4: Sal The Salamander. Timelapse & Commentary. Enjoy! Full playlist with all parts below: https://www.youtube.com/playlist?list=PLfdToqwEJospkRwvjzjYIeZGIxuy-0S_H Drawing Game Character 2.4: Sal The Salamander Sketch in Procreate https://youtube.com/shorts/7fotIbiIEqw?feature=share ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ [00:00:00] - 1. Intro ▬ Blocking out ▬▬▬▬▬▬▬▬▬▬ [00:00:39] - 5. Create body using a plane [00:02:24] - 8. Feet: Extrude, make loop cuts, Align vertices [00:03:29] - 12. Add width [00:03:50] - 13. Create curvature & depth w/ Edge Slide [00:04:17] - 14. Adjust feet to be more symmetric [00:05:03] - 16. Eyeball & pull edge loops by rows to create rounded shape ▬ UV Unwrap ▬▬▬▬▬▬▬▬▬▬ [00:09:07] - 27. Create eye using uv sphere [00:09:14] - 28. Body / Eyes: New texture. Mark seams. [00:09:34] - 29. Reminder: Export UV unwrapped Eyes to reuse [00:10:16] - 31. Separate Body UVs to draw mouth on one ▬ Texture Paint ▬▬▬▬▬▬▬▬▬▬ [00:11:23] - 33. Color body & eyes [00:12:41] - 37. Eyes: simple black pupil. Fix black specs or artifacts [00:12:55] - 38. How to fix pixelated eye pupil texture? Scale circular edge loop. [00:13:17] - 39. Go into x-ray mode to trace mouth similar to reference [00:14:41] - 44. Add darker gray shading for bottom body & tail [00:15:14] - 46. Why to think two steps ahead before drawing things in? / 47. Why to color & shade first before drawing in extra features. [00:15:49] - 48. Undo deletes texture if file hasn’t been saved [00:16:42] - 51. Position floating salamander to red line ▬ Rigging with Rigify ▬▬▬▬▬▬▬▬▬▬ [00:17:00] - 52. How to add basic spine & adjust bone roll rotation? [00:17:22] - 53. Add head bone [00:17:43] - 54. How to connect spine and neck bone? [00:18:08] - 56. Align bones from back view [00:18:34] - 57. Why having specific bones is important to deform your characters correctly? [00:19:33] - 59. Eye bones: basic super copy. [00:19:36] - 60. Add leg bone for front & back. [00:20:01] - 61. Why to rename bones? [00:20:32] - 62. Parent and keep offset bones? [00:21:19] - 64. Bone layer. Spine, IK, Fk, leg, tail. Tweak [00:21:51] - 65. Move the different bone samples to their own layers. [00:22:07] - 66. Move FK, IK & tweak layers after dot. Rigify type [00:22:22] - 67. Generate rig & parent in Object mode [00:22:41] - 68. The importance of the leg bone for Rig. [00:24:37] - 74. Experiment moving heel bone back & generate rig (what happens?) [00:25:34] - 75. Red rig layer solved by moving leg bones [00:25:57] - 76. What I mean by the character is grounded using the leg bone in your rig? [00:26:30] - 77. Reminder: Sideways heel bone. Refer back to see if issue has been fixed. [00:26:50] - 78. What happens to the rig if I positioned the heel bone like this? [00:27:12] - 79 / 80. If you don't like how your rig came out, you can always undo [00:29:11] - 85. Are there different preset rigs you can use? Wolf preset bones ▬ Animation ▬▬▬▬▬▬▬▬▬▬ [00:31:22] - 89. Shaking butt Idle Animation [00:31:48] - 90. Action editor summary to see keyframe animations [00:32:09] - 91. How to revert back to original pose position [00:32:51] - 93. Salamander bouncing in place Idle Animation is pretty cool. [00:33:17] - 94. Missing keyframes in timeline for Blender? (How to fix) [00:33:40] - 95. Keyframe bouncing in place Idle Animation [00:34:26] - 96. Write down keyframes if you can’t remember your own process for animation [00:34:45] - 97. Duplicate keyframes for bouncing in place Idle Animation [00:35:01] - 98. How to create fake user & save animation within Blender? [00:35:32] - 99. First time & new Jump Animation [00:36:00] - 100. What’s a fake user and why should I use it for animation? [00:36:20] - 101. Keyframe Jump animation [00:37:16] - 102. How I animate my characters? [00:37:32] - 103. Keyframe Feet lift off ground for Jump animation v1 [00:38:31] - 104. Experiment earlier vs later feet lift off for Jump Animation [00:39:01] - 105 / 106. Hide & unhide Rig layers via buttons in sidebar. Leg IK [00:39:52] - 107. Keyframe Feet lift off ground for Jump animation v2 [00:40:47] - 109. Keyframe & add tail wag to shaking butt Idle Animation [00:41:37] - 110. Add different layers on top to make your simple animations into more complex animations. [00:42:11] - 111. Did I go back to the Jump Animation to finish it?? [00:42:28] - 112. Nickname - (Seal)amander [00:42:38] - 113. Third animation: Neck stretch (head block Animation) [00:42:53] - 114. Add outline [00:43:11] - 115. How to export FBX for 3D model ▬ Outro ▬▬▬▬▬▬▬▬▬▬ [00:43:29] - 116. Conclusion and Outro Connect with Jimmy On | Glitchy Thumbs on Social Media: Tiktok ➡ https://www.tiktok.com/@glitchythumbs Twitter ➡ https://twitter.com/glitchythumbs Instagram ➡ https://www.instagram.com/glitchythumbs Facebook ➡ https://www.facebook.com/glitchythumbs #blender #blendertutorial #gamedev