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In short, drag in the PBR material texture maps link them to the corresponding node and make a hair particle. Then you will have it. The texture i used in this video: https://quixel.com/megascans/purchased?category=surface&assetId=umonbbqdy 🔽GUMROAD BLD SOURCE FILE https://electricalfork.gumroad.com/ 🔽SUPPORT THE CHANNEL 📄Get access to exclusive content and mograph source file Patreon: https://patreon.com/user?u=42036314&u... 🔽MY SOCIAL ACCOUNT Instagram: / electricalfork Twitter: https://twitter.com/electricalforkD 📙Hopefully you get what you are looking for by the end of this video 🔽Timestamps: 00:00 - 00:20 - The short version of explaination 00:20 - 00:31 - Megascan material preview 00:33 - 00:52 - Base color for principle BSDF 00:53 - 01:05 - Roughness & Normal 01:06 - 01:18 - Transmission 01:19 - 01:32 - Displacement 01:33 - 02:05 - Subdivision comparison 02:06 - 02:30 - Hair particle settings 02:34 - 02:48 - Congrats˜ 🔽Laptop: Macbook M1 Pro 14-inch, 16G, 2021
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