In this video I show how you can create an image texture that can be used to assign colors to all of the faces in a character mesh in Blender. I will use seams to direct the UV unwrap to flatten out the uv map of each part of the mesh in a way that can easily be colored. I then show how you can use the fill function in the texture paint screen in Blender, along with the masking function to fill just the parts we want with a specific color. Lastly, I save the image bitmap and open it in the Krita drawing program, and add some drawings to the bitmap and bring it back into Blender and show how it appears in our character mesh. 04:35 Introduction to using seams 10:30 Splitting mesh into separate UV islands 14:00 Assign image texture 17:20 Using masking and texture paint fill 28:20 Save the texture image and open it in Krita drawing program
In this video I show how you can create an image texture that can be used to assign colors to all of the faces in a character mesh in Blender. I will use seams to direct the UV unwrap to flatten out the uv map of each part of the mesh in a way that can easily be colored. I then show how you can use the fill function in the texture paint screen in Blender, along with the masking function to fill just the parts we want with a specific color. Lastly, I save the image bitmap and open it in the Krita drawing program, and add some drawings to the bitmap and bring it back into Blender and show how it appears in our character mesh. 04:35 Introduction to using seams 10:30 Splitting mesh into separate UV islands 14:00 Assign image texture 17:20 Using masking and texture paint fill 28:20 Save the texture image and open it in Krita drawing program