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The Color KeyTexture node is used to key out a specified color in a connected texture map Color Key Parameters Input Input - Image to be keyed. Key Color - The color to be keyed. Mask - Garbage matte should be connected here. Fill Color - The color to replace the keyed area. Low/High Cutoff - The low and high cutoff for the color difference. Computation Gamma - Adjusts the color range midtones before computing the difference. Projection Input - Specifies the projection type to be used for this texture. U Cutoff Low/High - Specifies the low and high edge of simple 2D cutoff in the U direction. V Cutoff Low/High - Specifies the low and high edge of simple 2D cutoff in the V direction. visit www.octaneblender.com for more tutorials and learning material #blender3d #octanerender
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