adds code


The Triplanar Map Node divides a material map into six areas corresponding to the X, -X, Y, -Y, Z, and -Z axes. Initially, a texture would cover the entire surface of the object but the triplanar mapping confines visibility of the texture map onto the corresponding axis that are active for that texture. This node may further depend on a Triplanar Projection node which localizes the projection of the texture to a corresponding plane and allows texture UV transforms relative to that projection axis. For example, you can assign "Projection" node to one of your textures and select "Triplanar" from the options. C4D Docs, works the same as Blender https://ift.tt/bKHZunm find more tutorials www.blenderoctane.com #blender #octanerender
Previous Post Next Post