#blendertutorial #blender3d #gamedev Learn Blender 4.2 by making a low poly well. Simple and effective modelling techniques that are suitable for beginners. Learn Blender with my 4 course Blender Beginner Bundle only $30 (plus local taxes) https://bit.ly/BlenderBeginnerBundle This video is part 4 Here is the playlist (new video released each day from 20/9/2024) https://www.youtube.com/playlist?list=PLn3ukorJv4vvMwZPLzlajVII2zJd-_BM- If you are a complete beginner start here: https://youtu.be/lLqep5Q4MiI Get good at blender series: https://www.youtube.com/playlist?list=PLn3ukorJv4vvv3ZpWJYvV5Tmvo7ISO-NN For quick tips like how to render with a background or how to render out an animation see my quick tips playlist join my discord to talk to other like minded people Discord: https://ift.tt/wmIUPFV
What Does Part 4 of the Low-Poly Well Tutorial Cover?
Part 4 keeps the Blender 4.2 low-poly well project moving: more beginner-friendly mesh editing on the well's components using only core tools — primitives, extrusions, scaling, and object joins. Every part of the series stands on the previous one, so keep your Part 3 file handy or follow the full playlist linked in the video description.
Which Core Skills Does This Part Practice?
| Skill | How It Works | Why It Matters for Low-Poly |
|---|---|---|
| Duplicating objects (Shift+D) | Copies an object for repeated elements | Stones and posts repeat fast |
| Extrude Region | Grows new geometry from selected faces | Builds roofs and rims from simple shapes (Manual — Extrude) |
| Proportional editing | Moves vertices with a falloff so neighbors follow | Smooth tapers without manual vertex pushing |
| Object mode vs Edit mode | Whole-object transforms vs component-level edits | Knowing which mode you are in prevents most beginner confusion |
Why Start From Primitives?
Every prop in this series begins as a cube, cylinder, or plane — Blender's built-in primitive meshes. Starting simple keeps proportions easy to judge and polygon counts low; detail comes from controlled extrusions rather than dense geometry (Blender Manual — Mesh Primitives). This habit scales directly to game-asset work, where budgets reward economical meshes.
How Do You Keep a Low-Poly Model Clean?
- Delete faces you never see (bottoms, interiors) — fewer polygons, same look.
- Avoid overlapping geometry where two solids intersect visibly.
- Apply scale with Ctrl+A after resizing in Object Mode so modifiers behave predictably.
- Name objects as you go; future-you will thank present-you when joining parts.
- Check the model from all angles before moving on — low-poly silhouettes carry the whole style.
What Did the Video Cover?
This embedded video is Part 4 of the series that released daily from September 20, 2024: continuing the well build with simple steps and clear narration of every shortcut. The pace suits complete beginners, and each technique is reused in later parts so it sticks through repetition.
Frequently Asked Questions
I skipped Parts 1–3. Can I start here?
You can watch, but your scene will not match. The series builds one file across parts — grab the playlist from the description and work through Part 1 first.
Does this work in newer Blender versions?
Yes — the tools used (extrude, duplicate, join) are unchanged across Blender 4.x releases.
Why does my extrude go sideways?
Extrusion follows the average normal of selected faces. If the result looks wrong, check for flipped normals (Mesh > Normals > Recalculate Outside) or mixed selections.
Can I use these models commercially?
Models you make yourself are yours. The tutorial teaches techniques; nothing stops you from selling or shipping what you build with them — many low-poly packs started exactly this way.