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In Blender, camera culling in the Cycles renderer is a technique used to improve rendering performance by reducing the number of objects Cycles needs to process. When camera culling is enabled, only the objects visible to the camera are rendered, while those outside the camera's view are ignored. This can significantly reduce render times and memory usage, especially in scenes with many objects or complex geometry. To use camera culling, you need to set the culling distance—the maximum distance from the camera at which objects are considered. Objects outside this distance won’t be rendered. This method is particularly effective in scenes where not all geometry needs to be visible at once, such as large environments or animations with extensive backgrounds. It helps keep your renderings efficient and focuses computational resources only on what's necessary for the visible frame, making it a valuable optimization tool in Cycles. Camera culling can be accessed via the Simplify panel in Blender, where you can adjust the settings to balance rendering quality and performance.
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