Showing posts with the label Ryan van de Sandt

Blender Tutorial | Tile Texture Variations

Adding Variations means that the tiny imperfections is what makes your CG PERFECT!

Blender Tutorial | Metal and Rust Texture part1

The 1st of our Metal and Rust Texture.

Blender Tutorial | Using Object Shape to Apply Material

Blender Tutorial | Finalise Tile Texture

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