Showing posts with the label geometry node

Stretching an Object with Geometry Nodes In Blender 3.0+

A while back we made a video covering how to stretch an object between two points using Geometry Nodes. Since the Blend…

Aligning Instances to Normals [Geometry Nodes: In Blender]

While working with geometry nodes there are a lot of situations where you want your instanced objects to inherit the ro…

Using UV Maps with Geometry Nodes [In Blender]

Being able to use an objects UV map in the geometry node editor opens up a whole world of possibilities. At first glanc…

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