Showing posts with the label simulation zone

Wave upon wave - Interactive Fourier-series implementation in GeoNodes #blender #3d

A fully procedural "Fourier-series" setup in GeoNodes, where we draw by rotating unit vectors. It comes with …

[Blender] Bring Back Materials After Simulation Zone

A solution of bring back materials after using simulation zone. If you have more efficient solution, please leave your…

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