An introduction to Blender 2.82 3D modeling and animation software. 1. Blender is an open source 3D modelling & animation package like Maya and 3DS Max but free! 2. The viewing pane is for moving objects, rotating and changing views 3. You always start with 3 objects: a cube(object), a lamp and a camera 4. To select objects, you left-click on them (or you can choose right-click to select when you first start Blender) 5. You can change the view in 3 different ways. It is essential to have a mouse with a wheel 6. A) Zoom in and out by scrolling the mouse wheel up and down B) Rotate the perspective by pressing and holding the mouse wheel and moving the mouse C) Pan by holding the ‘Shift’ key and pressing and holding the mouse wheel button 7. It is very important to learn keyboard shortcuts in Blender. You should practice them early. 8. If your keyboard doesn’t have a Number Pad, go to User Preferences and tick the ‘Emulate Numpad’ box to make your standard keyboard number row act like a number pad 9. A) Press the ‘1’ key and Blender will show you the Front View B) Press the ‘3’ key for the Side View C) Press the ‘7’ key for the Top View 10. Press the ‘5’ key and Blender will switch between Perspective and Orthogonal view. Orthogonal is generally better for modelling objects as it does not appear to distort shapes. 11. Duplicate the cube by pressing ‘Shift D’. 12. The ‘Gizmo’ is a very important feature of Blender. It allows you to Move, Rotate and Scale your objects on the x, y and z axes. It looks like 3 different coloured arrows in your object. 13. When in Front View, the x arrow on the Gizmo moves your object left and right, the y arrow moves it up and down and the z arrow moves it closer or further away from you. 14. Click and drag on an arrow to move the object in that particular direction in 3D space 15. The Gizmo controls are located at the top left of the viewing pane. You can switch between Move, Rotate and Scale modes to control each of these on the x,y and z axes with the gizmo 16. Try this with your cube – switch to rotate and drag on the arrows. Switch to scale and try it. 17. You can turn off the Gizmo controls with the first icon in the control panel 18. You can switch to Move mode by pressing ‘G’ for ‘Grab’, Rotate by pressing ‘R’ and Scale by pressing ‘S’. Depending on which view you are using, some of the axes will be locked. 19. For example, switch to front view by pressing ‘1’. Now switch the gizmo to rotate by pressing ‘r’. Rotate the cube and you will notice that it is locked on the other axes. This is an introduction to the Blender interface, commonly used tools and shortcuts.
An introduction to Blender 2.82 3D modeling and animation software. 1. Blender is an open source 3D modelling & animation package like Maya and 3DS Max but free! 2. The viewing pane is for moving objects, rotating and changing views 3. You always start with 3 objects: a cube(object), a lamp and a camera 4. To select objects, you left-click on them (or you can choose right-click to select when you first start Blender) 5. You can change the view in 3 different ways. It is essential to have a mouse with a wheel 6. A) Zoom in and out by scrolling the mouse wheel up and down B) Rotate the perspective by pressing and holding the mouse wheel and moving the mouse C) Pan by holding the ‘Shift’ key and pressing and holding the mouse wheel button 7. It is very important to learn keyboard shortcuts in Blender. You should practice them early. 8. If your keyboard doesn’t have a Number Pad, go to User Preferences and tick the ‘Emulate Numpad’ box to make your standard keyboard number row act like a number pad 9. A) Press the ‘1’ key and Blender will show you the Front View B) Press the ‘3’ key for the Side View C) Press the ‘7’ key for the Top View 10. Press the ‘5’ key and Blender will switch between Perspective and Orthogonal view. Orthogonal is generally better for modelling objects as it does not appear to distort shapes. 11. Duplicate the cube by pressing ‘Shift D’. 12. The ‘Gizmo’ is a very important feature of Blender. It allows you to Move, Rotate and Scale your objects on the x, y and z axes. It looks like 3 different coloured arrows in your object. 13. When in Front View, the x arrow on the Gizmo moves your object left and right, the y arrow moves it up and down and the z arrow moves it closer or further away from you. 14. Click and drag on an arrow to move the object in that particular direction in 3D space 15. The Gizmo controls are located at the top left of the viewing pane. You can switch between Move, Rotate and Scale modes to control each of these on the x,y and z axes with the gizmo 16. Try this with your cube – switch to rotate and drag on the arrows. Switch to scale and try it. 17. You can turn off the Gizmo controls with the first icon in the control panel 18. You can switch to Move mode by pressing ‘G’ for ‘Grab’, Rotate by pressing ‘R’ and Scale by pressing ‘S’. Depending on which view you are using, some of the axes will be locked. 19. For example, switch to front view by pressing ‘1’. Now switch the gizmo to rotate by pressing ‘r’. Rotate the cube and you will notice that it is locked on the other axes. This is an introduction to the Blender interface, commonly used tools and shortcuts.