An introductory tutorial for Blender 2.78 to show you the elements of the interface and how to customise it to suit your own workflow. 1. This tutorial will introduce you to the interface and show you how to customise and save it 2. Blender opens with 5 windows by default, all of which can be changed into any other type 3. A) The Information bar is at the top (i.e. File, Render, Window, Help). B) The main viewing window is the 3D View window, which includes the Object tools panel C) The Timeline window is at the bottom D) The Outliner window is at the top right E) The Properties window is on the right side under the Outliner window 4. You can change the size of any window by dragging its edge (top, bottom, left or right) 5. Any window type can be changed into another type by clicking the drop down menu on the left of the window panel, then selecting which type of window you would like to appear 6. Each window panel can be subdivided or merged in any direction by clicking and dragging the striped corner in the top right of the window panel. 7. In the 3D View window, press ‘T’ to remove the Object Tools panel 8. Subdivide the 3D view window by dragging the striped corner left to split in half, then dividing both of these windows down to create 4 different 3D view windows 9. Change the Top Left to ‘Front – Ortho’ by pressing ‘1’ then ‘5’ on your keypad 10. Change the Top Right to ‘Side – Ortho’ by pressing ‘3’ then ‘5’ on your keypad 11. Change the Bottoom Right to ‘Top – Ortho’ by pressing ‘7’ then ‘5’ on your keypad 12. Leave the Bottom Left as a 3D Perspective view 13. This is a typical 3D modelling setup and is very useful to see objects from different angles 14. To Merge windows, right click on a dividing line and select ‘Join Area’ or alternatively, you can grab the striped corner from one window and drag it into another one and select which window will be the remaining one 15. Change the 3D view window into an Outliner window 16. Change the Outliner window into a 3D View window and then select ‘Camera View’ [‘0’] 17. This can be very useful if you want a preview of what the camera is seeing 18. If you make a mess of the interface, you can reset it by choosing File – Load Factory Settings 19. Blender comes with a number of Interface Layotu presets. When you start, it’s set to default 20. You can also change to ‘Animation’, ‘Compositing’ or ‘Video Editing’ layouts, for example 21. However, you may want to create your own layout and store it for future use 22. To do this, click on the ‘ ’ sign in the Info window in the screen layout type box 23. Give your new layout a unique name by clicking in the box and typing 24. Make some changes to your interface layout and then click ‘File - Save User Settings’ [Ctrl-U] 25. Select a different layout from the menu and then select your own layout from the list 26. Make sure you don’t save your interface a
An introductory tutorial for Blender 2.78 to show you the elements of the interface and how to customise it to suit your own workflow. 1. This tutorial will introduce you to the interface and show you how to customise and save it 2. Blender opens with 5 windows by default, all of which can be changed into any other type 3. A) The Information bar is at the top (i.e. File, Render, Window, Help). B) The main viewing window is the 3D View window, which includes the Object tools panel C) The Timeline window is at the bottom D) The Outliner window is at the top right E) The Properties window is on the right side under the Outliner window 4. You can change the size of any window by dragging its edge (top, bottom, left or right) 5. Any window type can be changed into another type by clicking the drop down menu on the left of the window panel, then selecting which type of window you would like to appear 6. Each window panel can be subdivided or merged in any direction by clicking and dragging the striped corner in the top right of the window panel. 7. In the 3D View window, press ‘T’ to remove the Object Tools panel 8. Subdivide the 3D view window by dragging the striped corner left to split in half, then dividing both of these windows down to create 4 different 3D view windows 9. Change the Top Left to ‘Front – Ortho’ by pressing ‘1’ then ‘5’ on your keypad 10. Change the Top Right to ‘Side – Ortho’ by pressing ‘3’ then ‘5’ on your keypad 11. Change the Bottoom Right to ‘Top – Ortho’ by pressing ‘7’ then ‘5’ on your keypad 12. Leave the Bottom Left as a 3D Perspective view 13. This is a typical 3D modelling setup and is very useful to see objects from different angles 14. To Merge windows, right click on a dividing line and select ‘Join Area’ or alternatively, you can grab the striped corner from one window and drag it into another one and select which window will be the remaining one 15. Change the 3D view window into an Outliner window 16. Change the Outliner window into a 3D View window and then select ‘Camera View’ [‘0’] 17. This can be very useful if you want a preview of what the camera is seeing 18. If you make a mess of the interface, you can reset it by choosing File – Load Factory Settings 19. Blender comes with a number of Interface Layotu presets. When you start, it’s set to default 20. You can also change to ‘Animation’, ‘Compositing’ or ‘Video Editing’ layouts, for example 21. However, you may want to create your own layout and store it for future use 22. To do this, click on the ‘ ’ sign in the Info window in the screen layout type box 23. Give your new layout a unique name by clicking in the box and typing 24. Make some changes to your interface layout and then click ‘File - Save User Settings’ [Ctrl-U] 25. Select a different layout from the menu and then select your own layout from the list 26. Make sure you don’t save your interface a