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Hello everyone, welcome to my advanced guide on how to create an advanced map for Halo: CE using blender and the newly updated mod tools released by 343 industries. If you have any comments, questions, or concerns. Please leave your response down below. Also leave a like if you find this video helpful. If you want more content like this please subscribe. Resources: Base material names: example_tutorial_metal example_tutorial_plate_floor example_tutorial_metal_floor example_tutorial_panels example_tutorial_lights_blue! example_tutorial_lights_red! Teleporter material names: Old: example_tutorial_teleporter! New: teleporter_shield! BSP Portal Troubleshooting: https://c20.reclaimers.net/h1/guides/map-making/level-creation/bsp-troubleshooting/#portal-problems Reclaimers Webpage: c20.reclaimers.net Halo Modding Reclaimers Discord Server: https://discord.gg/reclaimers Halo CE Mod Tools + Blender Modeling Tutorial: https://youtu.be/NPTLdB_gsvo Timestamps: 0:00 Intro 1:35 Adding a Stream Into your Level 2:52 Applying Streambed Material 4:35 Applying Stream Material 5:41 UV Unwrapping the stream 7:52 Fitting the stream within the streambed 10:45 Adding a temporary frame 11:03 Parenting the stream to frame 11:42 Creating the base 22:26 Adding a Duplicate Base for a Backup 22:36 Applying Base Material for Easy Selection 22:45 Prepping for Cutting our Base Into the Level (Optional) 23:28 Extruding our Base Outline Edge (Optional) 23:41 Applying our Boolean Modifier 25:02 Deleting our Extra Edges (Optional) 26:09 Selecting our Base within our Level Object in Edit Mode 26:30 Prepping to Moving our Base Down to Our Boolean Cut (Optional) 27:00 Verifying Loose Geometry, Bad Edges etc. 28:41 Manually Cleaning up Non-Manifold Geometry 31:30 Triangulating Around our Base Boolean cut 32:27 Adding UV Textures to our Base 35:44 UV Unwrapping our Base 42:58 Mirroring our Base to the Other Side (Optional) 44:46 Adding the Opposing Base's Red lights on the Other Side 46:24 Creating Hilly Terrain on our Border of our Map. 49:47 Adding Base Portals 52:02 Adding Terrain Portals 56:38 Parenting our Portals to Frame 57:13 Adding player clip (Optional) 1:02:08 Parenting our Player Clip, etc. to frame 1:02:33 Exporting our Level (JMS) 1:04:05 Importing our Level into tool.exe (via Osoyoos) 1:04:55 Loading our Scenario Tag in Guerilla 1:05:57 Running our Lightmaps for the Level (via tool.exe) 1:06:54 Previewing our Level Inside of Sapien 1:07:26 Adding Spawn Points to our Level 1:08:21 Adding Teleporter Functionality to our Level 1:09:20 Adding Weapons to our Level 1:10:40 Adding Vehicles to our Level 1:12:15 Adding Scenery Objects to our Level 1:17:52 Playtesting our Map Using halo_tag_test.exe (via Osoyoos) 1:18:58 Adding Sound Scenery (I.E Teleporter Sounds, Stream Sounds, etc.) 1:19:54 Resetting our Level within halo_tag_test.exe 1:20:45 Testing our Portals within Each Base 1:21:29 Advice for Re-importing your Level 1:21:45 Ending/Outro
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