adds code


This is part two of the oats packaging tutorial that deals with UV mapping and label creation. I'll show you how to configure a UV map to match a physical label size, and how to use both linear and curved UV data, and will also show a cool addon called MeasureIt. This is very practical tutorial information that will show up on a daily basis if you're doing packaging illustrations in Blender. Part one of this tutorial is here: https://youtu.be/LZKo8i9j-Sk Here is the start file in case you want to give it a try: https://drive.google.com/file/d/1_8srRpDdzNy12OujGwPmpGn6ualW5OE9/view?usp=sharing #blender #MeasureIt #uvmapping #tutorial #packaging 0:00 Introduction 0:17 UV mapping the plastic lid 1:38 Configure a UV to a physical size 3:31 UV mapping the cup body 6:01 Linear vs Curved UVs? 7:07 Follow Active Quads example 8:42 Using the MeasureIt addon 12:40 Deforming vector art in Illustrator 16:50 Adding materials with the labels
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