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UV Grid is a Texture Coordinate manipulation node which lies at the heart of some fantastic and fantastical materials in Blender. In this video tutorial series, you'll learn to build many and varied procedural materials by first building your own UV Grid node. If you would rather jump straight to building the materials, you can pick up the pre-built nodes from BlenderMarket: https://blendermarket.com/products/uv-grid-materials-pack If you'd rather avoid the node editor altogether, you can also pick up the completed materials directly. In this video, we create 4 different styles of C.R.T. shader featuring Shadowmask, Trinitron, and Slotmask arrangements, and a new and original take on the CRT pixel layout employing pie graph style pixels! We do the pixel styles, the refreshing, the interlacing, all of it! My BlenderMarket store : https://blendermarket.com/creators/nodes-and-noodles 00:00 Intro 00:43 Necessary nodes 01:28 CRT information and preparation 02:49 My Blender version and workspace 03:46 Pixelating an image 04:57 Building the Value Mask and Thirds Mask 10:08 The interlaced screen refresh effect 17:42 Building the CRT PC monitor 22:13 Building the Trinitron 26:45 Building the CRT TV screen 32:00 A Special Thank You! 32:28 Building the Slice o' Pie Pixels shader 41:40 Outro #blender #tutorial #procedural
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